Showing posts with label gamer. Show all posts
Showing posts with label gamer. Show all posts

Thursday, January 8, 2009

GenCon

Ladies and Gentlemen, fun fact for you. The Geneva Conventions are actually not one, but four treatises on how most things war should be conducted including "what is and is not cool" to do to prisoners. The Conventions take their guidelines from four separate meetings of various humanitarian groups from the years 1864 to 1949. (Check this article for more detailed info on the chronology of the four). In 1977 (and 2005), the conventions were revised with ammendments added to them. You may already know all of this. What you may not know is that in 1977, science fiction was in vogue. The original Star Trek series had a strong cult following, Star Wars (A New Hope) opened in theaters. Battlestar Galactica was popular on TV. It was a good time to think the future would be full of lasers and space ships. The Geneva Conventions thought it would be a good time to update their name for these fast-paced future times. They tried to rename themselves GenCon 1977, but unfortunately, an upstart gaming convention in the United States was using the name GenCon 1977. The Geneva Conventioneers complained at their inability to acquire the cool name as the gamers had no intention of sharing the name.

The Geneva people tried everything. They said their rules for war were more important, but GenCon gamers were honestly more concerned with reenacting battles from prior to the Geneva Conventions' adoption (primarily those of Alexander and Napoleon), and thus had no concern for their moral guidelines as they had little bearing on their game rules. They tried saying that because GenCon was no longer held in Lake Geneva, Wisconsin, they should relinquish the title, but the geeks said no. They'd already printed up the fliers and the last thing they wanted was the DM running their D&D tournament ending up in Switzerland instead of Convention Hall B. The members of the Geneva Convention tried saying it was unfair that the gamers were monopolizing all GenCons for all years 1968 indefinitely into the future. The gamers threatened them with photon torpedos and thermal detonators. Unfortunately for the members of the Geneva Convention, the Cold War was on and they didn't know the gamers were referring to fictional arms and not some top secret U.S. military weapon. The members of the Geneva Convention backed down, but not before deciding that "it sucks being neutral all the time. You never get your way."

You have been informed.

Wednesday, September 17, 2008

10 Unknown Facts About Wil Wheaton

Ladies and Gentlemen, here in these United States, we often find ourselves caught up in a frenzied cult of celebrity, fueled by tabloids, headline news, and half a dozen "OMFG, she wore WHAT?" feeds. Too often we get caught up in the surface of these celebrities. Who are they dating? What projects are they working on? What drugs are they in rehab for? We find ourselves overlooking the subtleties that make them who they are. We miss their hidden little secrets. This regular installment will profile a celebrity by sharing ten facts about them that you may not know.

For this week's celebrity, I chose Wil Wheaton. Having just finished reading his book Just a Geek, I was shocked to find that while he addressed his career as an actor and writer and his nature as a geek, there were many things which only add to his geek street cred that he did not include. Below is a list of ten things about Wil Wheaton that he failed to mention in his book. And like Nigel Tuffnel's amp, this list of ten things goes to eleven.
FNORD
10 Unknown Facts about Wil Wheaton:
  1. The more Cthulu learns about Wil Wheaton, the more insane he becomes.
  2. Wil Wheaton won Gary Gygax's lucky 20 sider when the D&D (co)creator bet him he couldn't fit an entire 3rd edition Monster's Manual (vol.1) in his mouth. Wil fit the first four volumes.
  3. Wil knows whether or not the Johns Linnell and Flansburgh are, in fact, giants.
  4. Contrary to the Trekkie popular belief, Wil Wheaton cannot travel around time. However, when he desires it, time will travel around him.
  5. Wil Wheaton started a real AADA, but had to disband it after simultaneously defeating all five other co-founders with nothing but a Radio Flyer wagon and a single flaming oil jet. To be fair to his competitors, I must point out that it was an HD flaming oil jet.
  6. Accurately depicted in GURPS, Wil Wheaton as a character would cost 413 points.
  7. Wil Wheaton has access to seventh level disciplines.
  8. Wil Wheaton once visited the eighth dimension using his own home-made oscilation overthruster.
  9. Wil Wheaton is the Kwisatz Haderach.
  10. Wil Wheaton is Three Laws Safe!
  11. Wil Wheaton is Security Clearance ULTRAVIOLET.
You have been informed. FNORD